greennas.blogg.se

Kega fusion emulator screen tearing
Kega fusion emulator screen tearing












kega fusion emulator screen tearing
  1. Kega fusion emulator screen tearing driver#
  2. Kega fusion emulator screen tearing pro#
  3. Kega fusion emulator screen tearing code#
  4. Kega fusion emulator screen tearing windows#

  • Fixed a couple of minor issues affecting the SegaCD BIOS CD Player only.
  • Probably doesn't work if VSync is enabled.
  • Fusion should now be compatible with WinXP Visual Styles.
  • Kega fusion emulator screen tearing pro#

  • Added CodeFinder for Pro Action Replay.
  • Added GameGenie and Pro Action Replay support for the GameGear and Master System.
  • Added Pro Action Replay support for the Genesis.
  • Made improvements to both Standard and Alternate Timing modes.
  • Be aware that this can severely slow down the emulator, especially if your monitor is not set to a multiple of 50hz or 60hz, depending on the region of the game you are playing. Too many people asked for this feature, so although I didn't really want it, it's now there.

    Kega fusion emulator screen tearing windows#

    Fusion uses the Windows Codec and therefore contains no patented algorithms. Yes, this means that Fusion now supports ISO/MP3.

  • Added MP3 support to the BIN/CUE engine.
  • Fixed bug in BIN/CUE engine when multiple files were used.
  • You won't notice any difference, but trust me, its better
  • Removed ISO/BIN reading for SegaCD - this is now handled by the BIN/CUE engine.
  • Config Dialog now remembers what page you were on.
  • Kega fusion emulator screen tearing code#

  • Small fix to 6 button pad code (Double Switch - thanks TascoDeluxe).
  • Added Genesis Border Colour Emulation, and option to disable it.
  • Fixed problem with 32X PWM when changing SampleRate.
  • Well, since there has been Kega, Lazarus, and now Fusion, that makes this Kega 3.0, right?" Please Pete look into it, its a great project myself and others have."You may have noticed the big jump in the version number? Somebody commented that they didn't bother trying Fusion, because of the low version number. I tried the emulator 'pSX' which has a V-Sync option in the Video, tested Magical Tetris Challenge and watched where it tears in ePSXe. Monitor is running on 75Hz, but I'm still experiencing tearing.Įnable the frame limiting then, otherwise, its not frame related tearing. Theres no way that tearing should occur anyway, as epsxe limits the video to 60 or 50fps depending on the region, since most displays have a minimum of 60herz, its not likely to be vsync related tearing. as the above post shows though, you can do it within the driver's control panel so it isn't a big necessity.

    Kega fusion emulator screen tearing driver#

    Games can call on the driver to provide triplebuffering and Vsync without requiring extensions. Myself and others find ePSXe 'tearing' tho. The V-Sync option works in emu's like ZSNES and KEGA Fusion ive read. We use a Video Card thats called a ArcadeVGA we cant switch drivers, AVGA has its own custom drivers. The man the machine Pete Bernert ! hi there matey. What brings me to my final point: nVidia (and as far as I know ATI as well) have already working vsync and OpenGL triple buffer options in their drivers. at least much more than 60, which makes the usage of triple buffering useless, imho. and you will see prolly something like 500 or 1000 FPS. You can also do a final test: disable vsync and triple buffering, and run the game without fps limitation. and you will see exactly the same FPS, no difference between 'double' and 'triple'. Now disable triple buffering in the nV control panel, and do the test again.

    kega fusion emulator screen tearing

    You will notice the FPS display will stay at 60 or 120 FPS (will depend on your game and your system). You can try it yourself: simply activate vsync and triple buffering in your gfx display driver's control panel (or with a tool like nHancer for nVidia cards), start a PSX game in ePSXe with the OGL1 plugin, and disable the FPS limitation in the gpu plugin and/or the emulator (F4 in ePSXe).

    kega fusion emulator screen tearing

    therefore on nowadays PCs there is no triple buffering with PSX games necessary. if the FPS of a game (without vsync and plugin FPS limitation) is higher than your monitor refresh rate (typically 60 FPS), you wouldn't notice a difference between 'double buffering' and 'triple buffering' as long as the plugin's FPS limitation is activated. In the OGL2 plugin I could do triple buffering manually, but honestly: it doesn't make sense anyway. if somebody has different informations, please tell me). Technically, I could add vsync to the OGL1/OGL2 plugins.īut not a OGL1 triple buffer option (as far as I know there is no OGL extension to tell the driver it should do triple buffering. >can you add them to the OpenGL plugin sometime ? With other emulators the V-Sync and Triple Buffer option usually does the trick.Ĭan you add them to the OpenGL plugin sometime ? Howdy Pete, myself and others using ePSXe are getting 'tearing' on our Arcade Monitors.

    kega fusion emulator screen tearing

    Pete`s Messageboard » PSX GPU plugins » Request for V-Sync and Triple Buffer option in OpenGL plugin














    Kega fusion emulator screen tearing