

- Kega fusion emulator screen tearing driver#
- Kega fusion emulator screen tearing pro#
- Kega fusion emulator screen tearing code#
- Kega fusion emulator screen tearing windows#
Kega fusion emulator screen tearing pro#
Kega fusion emulator screen tearing windows#
Fusion uses the Windows Codec and therefore contains no patented algorithms. Yes, this means that Fusion now supports ISO/MP3.
Kega fusion emulator screen tearing code#
Kega fusion emulator screen tearing driver#
Games can call on the driver to provide triplebuffering and Vsync without requiring extensions. Myself and others find ePSXe 'tearing' tho. The V-Sync option works in emu's like ZSNES and KEGA Fusion ive read. We use a Video Card thats called a ArcadeVGA we cant switch drivers, AVGA has its own custom drivers. The man the machine Pete Bernert ! hi there matey. What brings me to my final point: nVidia (and as far as I know ATI as well) have already working vsync and OpenGL triple buffer options in their drivers. at least much more than 60, which makes the usage of triple buffering useless, imho. and you will see prolly something like 500 or 1000 FPS. You can also do a final test: disable vsync and triple buffering, and run the game without fps limitation. and you will see exactly the same FPS, no difference between 'double' and 'triple'. Now disable triple buffering in the nV control panel, and do the test again.

You will notice the FPS display will stay at 60 or 120 FPS (will depend on your game and your system). You can try it yourself: simply activate vsync and triple buffering in your gfx display driver's control panel (or with a tool like nHancer for nVidia cards), start a PSX game in ePSXe with the OGL1 plugin, and disable the FPS limitation in the gpu plugin and/or the emulator (F4 in ePSXe).

therefore on nowadays PCs there is no triple buffering with PSX games necessary. if the FPS of a game (without vsync and plugin FPS limitation) is higher than your monitor refresh rate (typically 60 FPS), you wouldn't notice a difference between 'double buffering' and 'triple buffering' as long as the plugin's FPS limitation is activated. In the OGL2 plugin I could do triple buffering manually, but honestly: it doesn't make sense anyway. if somebody has different informations, please tell me). Technically, I could add vsync to the OGL1/OGL2 plugins.īut not a OGL1 triple buffer option (as far as I know there is no OGL extension to tell the driver it should do triple buffering. >can you add them to the OpenGL plugin sometime ? With other emulators the V-Sync and Triple Buffer option usually does the trick.Ĭan you add them to the OpenGL plugin sometime ? Howdy Pete, myself and others using ePSXe are getting 'tearing' on our Arcade Monitors.

Pete`s Messageboard » PSX GPU plugins » Request for V-Sync and Triple Buffer option in OpenGL plugin
